Clock with Javascript 3 ways
About anolog clock, there are may ways do in Javascript.
The Math thorey is to calculate the degree depending on how many parts you want to divide.
Because the circle is 360 degree. The basic is one minute equal to 60 seconds, one hour equal to 60 minutes.
First, we need a clock on page,so there are several ways.
1.canvas
Acording to W3C clock, it's clear that drawing a canvas is a good visial resolution. with getContext('2d'),and draw the clockface,number and time.
The canvas drawing use the line ,stroke and fill a lot.such as the drawFace(), the circle with radius Math,because the circle is 2PI*radius,and fill with color inside.
2.svg
there is a way to use svg in Html.
Like the code, the width and height can be set in html with svg.
Demo more details here
3.html
it's straight to set everything in the html.maybe it's not very decent code,but easy to understand for beginner.
DEMO Github
24 hours display clock below
layout every number and hand in html. And try to manipulate in JS.Second,when we settle down the clock face,it's time to let it moving.
The clock is moving every second with setInterval(). All three demos are same.
every 1000 millisecond, call the function.
every 1000 millisecond, call the function.
Third, what the function can do? we have to grab the current time.
All three all using newDate() to get the time.
At last,how to calculate the time.
From W3C demo,calculate the position of hands and then draw it.
every second is 6 degree because of circle is 360 and 60 seconds for a minute,60 minutes for an hour. PI is 180 degree.
Second svg demo is more number calculation.
Last one is based on ratio
keep fresh the DOM every second
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